michael puskas

Doctor Dekker and practicing skills in games

Games promote play, play promotes the practicing of skills. I was first introduced to this definition in A Theory of Fun for Game Design, and I’ve found the consideration of skills to be useful for encouraging lateral thinking while designing my own game. I’ve also found it valuable to analyze other games through this lens, […]

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Research for Horror Writing

A pivotal moment near the beginning of my game-in-construction involves a group of kids telling each-other scary stories around a campfire. I have rarely been a fan of horror books and movies, so I have decided to undergo an exploration phase before proceeding with writing and development.   Through a reading of Stephen King’s “Danse […]

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Building a complex text display system in UE4

    For the past 9 weeks, I’ve been working on a text adventure in Unreal Engine 4 (Why UE4, you ask? You’ll have to wait until it comes out to see.) Today, I am finally calling the systems/framework complete, and can progress onto the writing stage. Before I do that however, I wanted to […]

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Starting on wireframes!

To gain experience with interaction and graphic design tools, I’ve started to make wireframes of popular websites. My first was Google’s front page which is already posted, and I’m currently working on Duolingo’s front page. I’ve been using Inkscape for vector graphics, Gimp for raster graphics, and Axure for designing the actual wireframes.   I’m […]

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